Edison was an experimental game within EA by a small group of developers. These sketches show the level of stylization, various biomes, bobblehead inspired characters, and playful nature of the game. Sadly, it never reached the public.
Early development artwork for a now shelved SciFi themed game.
A fun idea for the DS, when it was still popular. The retro Graphic design fits with the nostalgic nature of fishing as well as the compact size of the DS screen. Locations, fish species and characters were skewed to the fantasy side making for a colorful and inviting world.
Variety of colorful and suggestive graphics to be used as set dressing, bringing a sense of past life to the interior of the ship. Purposely done in different styles to give the ship a history. Some are meant to be more gaudy and cheap looking than others.
Designs that carry on the lunacy and established look of the enduring TV series.
Taking the X Games and giving it a twist was the intent of this 'fantasy' motocross game.
A game that gave birth to numerous films and games set on the Tex/Mex border. Play it straight, or play it lawless. Lots of car chases, break in's, bad deals and shootouts in oppressive heat of the region.
I spent limited time on GF2, focusing mainly on set dressing and a few 'family' characters, all set in the colorful 1960's NYC & Havana.
Assorted designs for a then new take on the Sims franchise. Each district would have it's own theme.
Tasked with developing various districts and neighborhood for the franchise.
Sim extension Pack titled Strange Town. Told of an unusual event that took place in a remote desert town.
Designs for a Sega Dreamcast TV commercial. We go inside the console to find the massive brain that controls it.